When the level starts you walk through a narrow tunnel underneath a large hull area, but there’s something moving around up there – it’s the armored shrimp. It looks more like a giant spider crab and it introduces one of the underlying themes of the DLC, the fact that you are being hunted or chased. The second new enemy, the Armored Shrimp, is much more interesting, and there’s nothing “shrimpy” about them. This move is very easy to avoid but is capable of breaking weak sections of the floor (indicated in white – there are a lot of these so if you don’t dispatch them quickly they could wreak some havoc, making traversal much more difficult). The main new enemy, the Mutineer, is a small humanoid-like creature that launches an anchor at you in an arc pattern. The level takes place in, you guessed it, an abandoned and rotting shipwreck that is covered in strange barnacles, and blanketed by a lingering cloud of purple fog (I think this is related to the Malaise – the corruption that has overtaken the island). The Infested Shipwreck is the first and despite being a late-game level I found it nowhere near as difficult as some of the other later biomes in the game or even some of the other paid DLC levels. The new DLC consists of late-game content giving players an alternate route to complete a run (playthrough) with a new final boss. Evil Empire is responsible for conceptualizing and developing The Queen and the Sea. Because of this massive undertaking Motion Twin teamed up with Evil Empire, a studio formed from Motion Twin developers who wanted to continue working on the game. There have been 24 free title updates for the game and three paid DLCs. The other big reason for Dead Cell’s success is the obvious love the developers have for the game constantly releasing new content for the game and embracing the fan service route (they even added in skins and weapons from some of the other most popular indies). From the start, developer Motion Twin built a game that was immensely fun and challenging thanks to stellar gameplay as well as a variety of weapons and levels, meaning that no two runs will feel the same – one of the defining characteristics of roguelites. Still, there's no confirmation yet, so try not to get your hopes up too high.With the release of the latest DLC, The Queen and the Sea, Dead Cells has cemented its place at the top of the roguelite pantheon. Dead Cells recently received a large update that essentially turned the game into an old-school vampire hunt, and Konami has made it clear that it's open to working with third-party developers on its IP, per the recently announced Metal Gear Solid 3 remake. Though it's likely that we won't know what Evil Empire is working on for a while, there's a pretty obvious possibility on the table: Castlevania. He also said that the studio will be reinventing each series, rather than rehashing previous entries. "And so from there, we ended up signing with two third-party IP holders to make the next installments in these really massive video game franchises."įilby further confirmed that the IPs that the studio is working on have been "dormant for a long time." One is planned to come out in early access next year, and the other is slated for a 2025 release. "Eventually people actually started asking me directly, saying 'Well, look, you guys are doing all this work on Dead Cells now, you have taken over things and what you're doing is fantastic, why don't you make the next game in X awesome series that you've been playing since you're a child?" Filby said in part. Now Playing: Dead Cells: Return to Castlevania Teaser Trailer By clicking 'enter', you agree to GameSpot's
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